Items where All Authors/Editors is "Pinchbeck, Dan"
Group by: Item Type | No Grouping Number of items: 17.
ArticleAnderson, David, Delve, Janet and Pinchbeck, Dan (2010) Towards a workable, emulation-based preservation strategy: rationale and technical metadata. New review of information networking, 15 (2). pp. 110-131. ISSN 1361-4576 10.1080/13614576.2010.530132 Pinchbeck, Dan (2009) An analysis of persistent non-player characters in the first-person gaming genre 1998-2007: a case for the fusion of mechanics and diegetics. Eludamos: Journal of Computer Game Cultures, 3 (2). pp. 261-279. ISSN 1866-6124 Pinchbeck, Dan (2008) Story and recall in first person shooters. International Journal of Computer Games Technology. pp. 1-7. 10.1155/2008/783231 MonographDelve, Janet, Ciuffreda, Antonio, Anderson, David, Pinchbeck, Dan and Joguin, V. (2010) Documents describing meta-data for the specified range of digital objects, as well as requirements and design for the browsing system and user interface of the Emulation Framework. Project Report. University of Portsmouth. Anderson, David, Delve, Janet, Pinchbeck, Dan, Konstantelos, Leo, Lange, A. and Bergmeyer, W. (2010) Final document analyzing and summarizing metadata standards and issues across Europe. Project Report. University of Portsmouth. Anderson, David, Delve, Janet, Pinchbeck, Dan and Alemu, Getaneh (2009) Preliminary document analyzing and summarizing metadata standards and issues across Europe. Technical Report. European Commission. Anderson, David, Delve, Janet, Ciuffreda, Antonio, Pinchbeck, Dan, Alemu, Getaneh, Joguin, V., Lohman, B., Kiers, B. and Michel, D. (2009) Guideline document and peripheral input/output libraries for digital preservation. Project Report. European Commission. Book SectionPinchbeck, Dan and Gras, R. (2011) Machinima: from art object to collaborative practice. In: The machinima reader. MIT Press, pp. 143-158. ISBN 9780262015332 Pinchbeck, Dan (2009) Shock, horror? first-person gaming, horror, and the art of ludic manipulation. In: Horror video games: essays on the fusion of fear and play. McFarland, Jefferson, NC, pp. 79-94. ISBN 9780786441976 Pinchbeck, Dan (2008) Conscientious objector: pacifism, politics and abusing the player in Doom 3. In: Entertainment Computing: ICEC 2008 : 7th international conference, Pittsburgh, PA, USA, September 25-27, 2008, proceedings. Lecture notes in computer science (5309). Springer, Berlin, pp. 185-189. ISBN 9783540892212 Pinchbeck, Dan (2008) Dear Esther: an interactive ghost story built using the Source engine. In: Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings. Lecture notes in computer science (5334). Springer, Berlin, pp. 51-55. ISBN 9783540894247 Pinchbeck, Dan (2008) Trigens can't swim: intelligence and intentionality in first person game worlds. In: Proceedings of The Philosophy of Computer Games 2008. Potsdam University Press, Potsdam, pp. 242-260. ISBN 9783940793492 Conference or Workshop ItemAnderson, David, Ciuffreda, Antonio, Delve, Janet, Konstantelos, Leo, Pinchbeck, Dan, Bergmeyer, W., Lange, A. and Joguin, V. (2011) Towards an integrated media transfer environment: a comparative summary of available transfer tools and recommendations for the development of a toolset for the preservation of complex digital objects. In: iPRES 2011 - 8th International Conference on Preservation of Digital Objects. , November 1-4, 2011, Singapore . Lowood, H., Armstrong, A., Monnens, D., Vowell, Z., Ruggill, J., McAllister, K., Donahue, R. and Pinchbeck, Dan (2009) Before it’s too late: preserving games across the industry/academia divide. In: DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 1-4 September 2009, Brunel University, London. Pinchbeck, Dan, Anderson, David, Delve, Janet, Alemu, Getaneh, Ciuffreda, Antonio and Lange, A. (2009) Emulation as a strategy for the preservation of games: the KEEP project. In: DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 1-4 September 2009, Brunel University, London. Pinchbeck, Dan (2009) An affordance based model for gameplay. In: DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 1-4 September 2009, Brunel University, London. Show/ExhibitionPinchbeck, Dan and Curry, J. (2008) The second death of Caspar Helendale. [Show/Exhibition] |


