Getting emotional: a study of the effectiveness of emotion in video games

Mulholland, Michael Eugene (2012) Getting emotional: a study of the effectiveness of emotion in video games. BSc dissertation, University of Portsmouth.

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    For years now gamers, developers and critics have been talking about the role of deep complex emotions in video games and whether it has a viable place in the industry. Some believe that gaming as a medium of entertainment is a perfect format to enable people to experience things that can not be experienced in other media whilst others believe that you can not get a deep enough emotional connection from games to experience it. Other papers have tried to identify emotions felt during gameplay via means of analysing other players or conclusions based on their own experiences. This paper looks at what current research has been done in the field, the current feedback about the subject from gamers and tries a different method to determining emotional connection to the player. The experiment in this study uses players conclusions and decisions made during gameplay to determine the reason for their choices. Putting players in situations of complex moral questions where gameplay or reason may be overridden by the emotional impact the game makes on their decision making process. Can emotion play such a large role as to override reason in games?

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 19 Nov 2012 11:22
    Last Modified: 28 Jan 2015 12:11

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