A deep game analysis of the moral choices and the morality bar within the fable series

Curtis, Aaron Peter (2011) A deep game analysis of the moral choices and the morality bar within the fable series. BSc dissertation, University of Portsmouth.

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    Fable is a largely recognised Xbox game series with the veteran game designer Peter Molyneux behind the creation of it.
    This thesis will be looking into one of the main game mechanics which makes the Fable series such a hit. That is the morality bar and the ability to make moral choices throughout the journey of the game. This study will use primary research methods were the qualitative data gathered will be put into tables, once the results have been placed into Appendixes separated by different categories, an analysis will be given of each which will allow for an insight to be given on the balance of the moral decisions from Fable 1, Fable 2 and Fable 3.
    The final reflection of the first two Fable games, shows that the morality system did not fulfil its purpose as it has no rolling factor within the game, allowing the player to make a switch between good and bad morality with ease by exploiting the system. Fable 3 has found a purpose for the morality bar allowing it to actually reflect on the final outcome of Albion. Compared to other games the morality system in Fable is more of a visual interface tool and a weak game mechanic.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 07 Nov 2012 14:52
    Last Modified: 28 Jan 2015 12:10
    URI: http://eprints.port.ac.uk/id/eprint/9657

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