Virtual money making: making money in a virtual world

Fan, Hon S. (2009) Virtual money making: making money in a virtual world. BSc dissertation, University of Portsmouth.

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    The rapid growth and accessibility of the Internet and the increase in the graphical processing capabilities of a normal computer has increased the popularity of online games known as Massively Multiplayer Online Role Playing Games (MMORPGs) (Lee, 2005). These games allow users to participate in graphically represented 3D virtual worlds where you are "role-playing" as someone you are not and interact with other users within the game. Within these virtual worlds it has its own economy, production, assets and trade. This increase in participation in MMORPGs has led to an activity known as "Real-Money Trading" (RMT), where players are trying to make money in these virtual worlds by selling their "virtual assets" for real world money. The project will critically examine the implications surrounding the purchase, selling and use of RMT. The first area of research will be to look at what MMORPGs are and how RMT operates within these games. The second and area of research will be to look at the motivations behind RMT where as the third research will look into the implications behind it. The fourth area of research will be to look at the common perceptions, the usage and attitudes of RMT amongst MMORPG players by carrying out a survey. By utilising the data from the secondary and primary research, the project will conclude by examining how RMT may develop in the future and any further research that may be needed into these developments.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Technology > School of Computing
    Depositing User: Jane Polwin
    Date Deposited: 20 Jan 2011 12:48
    Last Modified: 28 Jan 2015 11:15

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