Have gameplay mechanisms changed in platforming games between the transition from 2D to 3D?

Malcolm, Andrew (2008) Have gameplay mechanisms changed in platforming games between the transition from 2D to 3D? BSc dissertation, University of Portsmouth.

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    Abstract

    Platforming games have been and still are to many people the most popular genre of the video game industry. According to online gaming website, Super Mario Bros. 3 (a platforming game) is the biggested selling unbundled game across all genres to date (gamasutra.com). Platforming games are an integral genre of the video game industry and it is therefore interesting to analyse the genre's developement over the years, especially regarding its transition from 2D to 3D. This dissertation attempts to answer the question 'Have gameplay mechanisms changed in platforming games between the transtition from 2D to 3D?' This is done by playing a selection of 2D and 3D platformers, recording the data regarding gameplay mechanisms found in each dimension. An animation of a 2D and 3D platformer being played is also made to visualise the data found and gather more data from its observances. The results from the data collected show that gameplay mechanisms have changed during this transition, though not all of them. The results are interesting to those who want to specifically know how 3D platformers differ from 2D platformers with regards to gameplay, or who want to incorporate the necessary gameplay mechanisms into a 2D or 3D platformer they are developing.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 20 Jan 2011 12:48
    Last Modified: 28 Jan 2015 11:14
    URI: http://eprints.port.ac.uk/id/eprint/596

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