Second Life heads up display for University of Portsmouth

Biloshitskaya, Uliana (2008) Second Life heads up display for University of Portsmouth. BSc dissertation, University of Portsmouth.

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    The interaction between globally disparate individuals has been irrevocably effected by the recent development of social networking sites. As is the nature of the uncontrollable mass of online media, such sites present themselves in an extensive variety of forms, and in recent years the development of complex 3D virtual worlds has become prevalent. Second Life is an example of such a world, in which the University of Portsmouth is just one of the educational faculties involved. Extensive research is ongoing, with the University continually extending its existence in Second Life and promoting its use for educational purposes to staff and students alike. With this exploration and burgeoning student involvement, there is an ever increasing body of UoP participants requiring guidance. The aim of this project was to develop an tool (Head Up Display) that would help alleviate some of the problems suffered by those initiating themselves to Second Life, and in particular those participants who are entering Second Life as UoP staff and students. The goal of this HUD development was to provide its user with and up to date help and information relevant to the University of Portsmouth, and its involvement with Second Life. This document describes in detail the project lifecycle and results of a UoP HUD development project. The first section describes in detail the requirements gathering phase that produced the key requirements for the tool. The project followed an evolutionary prototyping development model, as detailed in the methodology section, which comprised three prototype stages, described further in dedicated sections. Completed prototypes underwent different levels and types of user testing, recounted in the testing section. The evaluation looks back at the original requirements, together with additional technical requirements generated during development, and critically analyses the complete artefact against them. Finally the conclusion covers project progress from both positive and negative angles and seeks to make some conclusions on the success of the project as a whole.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Technology > School of Computing
    Depositing User: Jane Polwin
    Date Deposited: 20 Jan 2011 12:48
    Last Modified: 28 Jan 2015 11:14

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