NPC's in modern FPS games: a player-centric categorisation

Bradley, Jacob (2011) NPC's in modern FPS games: a player-centric categorisation. BSc dissertation, University of Portsmouth.

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    Abstract

    I discuss non-playable-characters within the First-Person-Shooter genre of computer games and how those NPC's are viewed by the player. I develop a method for categorising NPC's based on their behaviour to, and impact on, the player utilising a homologous taxonomical classification system. This Categorisation has goals including the creation of a baseline from which to build and improve NPC interactions and roles in modern first-person shooters as well as to highlight archetypes that exist for NPC's in this genre. An Additive method is implemented over the playthrough of several chosen games to create a comprehensive categorisation of NPC's with attempts made to keep roles concise and avoid categories of similar nature.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 29 Jul 2011 16:31
    Last Modified: 28 Jan 2015 11:40
    URI: http://eprints.port.ac.uk/id/eprint/4279

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