How interfaces affect the perception of computer games: how realism and presence is created through interface techniques

Pearce, Simon (2011) How interfaces affect the perception of computer games: how realism and presence is created through interface techniques. BSc dissertation, University of Portsmouth.

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    Abstract

    Realism and immersion are two of the most commonly used words for describing modern computer games. Studies currently exist, that show links between game realism, presence and enjoyment. This study aims to develop further understanding on this topic in respect to computer game interfaces and the experiences they create for their users. This study will also look one step further, and relate aspects of human psychology and cognitive processes with interface methods to see how human perception and pre-existing modalities can affect how a game or interface is perceived. A unique experiment will be created that tests all of these principles using volunteers and aims to create new data and findings on the subject. The experiment involves the use of kinaesthetic control interfaces and basic control interfaces to see how they both aim to create levels of realism and presence.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 29 Jul 2011 16:20
    Last Modified: 28 Jan 2015 11:40
    URI: http://eprints.port.ac.uk/id/eprint/4277

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