Artificial intelligence in games: the breach between industry and academia

Jackman, Robert (2011) Artificial intelligence in games: the breach between industry and academia. BSc dissertation, University of Portsmouth.

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    Abstract

    An analysis of artificial intelligence technologies within the computer-games sector with regard to the differing techniques employed by academia and industry; secondary research highlights cases and suggests ways in which closer collaboration might benefit ‘immersion’ in gameplay. A process of pragmatic, systematic review analyses industry AI techniques in detail to inform the success and issues surrounding particular implementations: Dynamic Scripting is shown to be a promising, adaptable technique.

    The importance and relevance of research into the principles of good game artificial intelligence (A.I.) is discussed to best inform the sophistication of game A.I. and directions for development to continue in future, before analysing potential opportunities for research in this area. It is seen that the game industry has progressed to provide an environment in which collaborative effort can thrive. Both commercial games and development platforms show evidence of this. Four functional requirements for developer-friendly game A.I. and the need for practical difficulty scaling methods are highlighted and discussed.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 29 Jul 2011 15:09
    Last Modified: 28 Jan 2015 11:40
    URI: http://eprints.port.ac.uk/id/eprint/4257

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