Game to film: an exploration in to the unrealised potential of Hollywood adaptations of videogames

Reed, Paul (2007) Game to film: an exploration in to the unrealised potential of Hollywood adaptations of videogames. BA dissertation, University of Portsmouth.

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    Abstract

    This dissertation concerns the recent emergence of (primarily) Hollywood movies which have been based on computer and videogames. It explores the negative reception of most of these films by both the public and the media, and the reasons behind the poor reputation of this type of film. The dissertation provides an introduction to this much understudied subject area, and aims to open debate on the major issues surrounding the topic. The investigation is broken down in to three main chapters. Each chapter focuses on a different aspect of videogame adaptations, with the aim of providing varying perspectives on the issues concerning these films. The three main aspects investigated are: why videogame adaptations have emerged and are being made; how the process of adapting videogames for the cinema has been approached; and what the critical responses have been to these films. All of these investigations have the same ultimate goal - to understand why videogames adaptations have been so unpopular and unsuccessful. The conclusion drawn in the dissertation is that greater consideration and respect for the source material is needed in order for these films to be more successful. However, I remain confident that the future for videogame adaptations looks more promising, and argue that there is massive potential in the relationship between videogames and films that is yet to be realised.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Media and Performing Arts
    Depositing User: Jane Polwin
    Date Deposited: 20 Jan 2011 12:47
    Last Modified: 28 Jan 2015 11:13
    URI: http://eprints.port.ac.uk/id/eprint/277

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