Game over: an exploratory study of failure and punishment as gameplay mechanics within modern first person shooters

Harkness, Craig (2010) Game over: an exploratory study of failure and punishment as gameplay mechanics within modern first person shooters. BSc dissertation, University of Portsmouth.

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    Abstract

    Few studies have explored the role of failure and punishment as gameplay mechanics in games. The objective of this paper is to provide an exploratory study into the failure and punishment gameplay mechanisms present in games of the first-person shooter genre examined using a structured gameplay analysis approach in order to identify groupings of mechanics within the genre, the temporal effects of failure and punishment, and how failure and punishment can be used to provide feedback to the player in order for them to better fit an “ideal” player model.

    Within this paper it was discovered that the majority of failure mechanics present within the games analysed were associated with the core gameplay mechanics, of a short term nature in their temporal effect and could be used by the player to progressively refine their mental model of the game.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 03 May 2011 09:59
    Last Modified: 28 Jan 2015 11:28
    URI: http://eprints.port.ac.uk/id/eprint/2590

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