Joypad vs. Wiimote: does increased physical game-play interaction invoke a more intensive emotional response?

Brooks, Matthew (2010) Joypad vs. Wiimote: does increased physical game-play interaction invoke a more intensive emotional response? BSc dissertation, University of Portsmouth.

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    Abstract

    This project first aims to find a correlation between how a player interacts with a game, and the emotional response triggered. This will be achieved by testing a group of twenty individuals (ten male, ten female), playing two out of range of games either on the Nintendo Gamecube (NGC) or the Nintendo Wii (Wii). Secondly this is to discover if there is a difference felt when playing the same game using a different control system or if this is just a marketing ploy by Nintendo. This study has shown that there is a direct link between physical interaction in a game and emotional response felt. This is increased by the peripheral device we as players use to interact with the game, and it also depends on the physical demand required from the game. Genre and pace of game is also a key factor that affects physical game play and emotional response. It would therefore be appropriate to conclude that the development of motion control peripherals for consoles is not just a ploy or marketing tool but a way of increasing emotional response felt by gamers, increasing overall game play value.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 03 May 2011 09:35
    Last Modified: 28 Jan 2015 11:28
    URI: http://eprints.port.ac.uk/id/eprint/2586

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