Unreal education

Clements, Antony (2006) Unreal education. BSc dissertation, University of Portsmouth.

[img] PDF
Restricted to Registered users only

Download (2949kB)


    Today's generation are seldom apart from their Playstations, mobile phones, iPods, Laptops and internet connections it is only a matter of time before computer games infiltrate the education environment (Deubel, 2006). Recent studies carried out by the British Educational Communications and Technology Agency (BECTA) involving the use of commercial computer games within the class room highlight that computer games can be effective within a learning environment. However, a study is yet to focus on the most popular genre of computer game, the genre that many believe teach young people violent behaviour; the First Person Shooter (FPS). This report takes that step and focuses on how a FPS can be adapted to fit within a non-violent environment, an educational environment. By modifying an existing FPS a prototype game has been developed that, when played, encourages the use of certain skills set out by the National Curriculum. By testing the educational First Person prototype game within a primary school, Carbeile Junior School, it was observed that using an adapted FPS within the classroom can help students considered less-able connect to the National Curriculum.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Technology > School of Computing
    Depositing User: Jane Polwin
    Date Deposited: 20 Jan 2011 12:47
    Last Modified: 28 Jan 2015 11:13
    URI: http://eprints.port.ac.uk/id/eprint/254

    Actions (login required)

    View Item

    Document Downloads

    More statistics for this item...