Disability in video games

Marcal Ribeiro de Almeida, Rui (2014) Disability in video games. BSc dissertation, University of Portsmouth.

[img] PDF
Restricted to Registered users only

Download (1906kB)


    Recently there has been a considerable amount of discussions around a need for diversity in video games. Due to its growing popularity, there has been a lot of attention given to the call for inclusion of more female, gay and lesbian characters, and a larger amount of racial minorities. Notwithstanding, no major efforts seem to have been made to represent the over one billion people around the world who live with disabilities. There have been worldwide attempts to publish legislation to enforce, promote and protect the disabled person rights. The Equality Act 2010 and the United Nations (UN) Convention on disability rights are examples of such attempts. However, even the mass media continue to impose disability stereotypes portraying the disabled person often in a negative un-empowering manner. Why are they often underrepresented or misrepresented in the gaming industry? This study will find answers to this question and thereafter combat the existing stereotypes by surveying the industry and public and presenting a character portraying an empowering, disabled individual who will be perceived as a hero by the public.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Beth Atkins
    Date Deposited: 05 Aug 2016 15:09
    Last Modified: 05 Aug 2016 15:09
    URI: http://eprints.port.ac.uk/id/eprint/21389

    Actions (login required)

    View Item

    Document Downloads

    More statistics for this item...