Are video games valuable in special needs education?

Carre, Joseph (2016) Are video games valuable in special needs education? BSc dissertation, University of Portsmouth.

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    Abstract

    In recent years, video games have become popular among the many entertainment pastimes across the world. Huge industries have arisen in this field, with the demand for new releases ever increasing as the market expands. This new type of technology is only just starting to be utilised in other industries asides from entertainment, and this project aims to determine how valuable the usage of these new technologies are within the special needs education field. Research into the current state of video games in education was conducted, along with what products already exist in this space. An educational game was then produced and sent to education and care professionals for their feedback and insight into how valuable video games might be in their line of work. The feedback gathered suggested that video games do indeed have a positive impact in special needs education and that the development of individuals skills are aided through their use.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Beth Atkins
    Date Deposited: 15 Jul 2016 16:46
    Last Modified: 15 Jul 2016 16:46
    URI: http://eprints.port.ac.uk/id/eprint/21257

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