World generator and ecosystem simulator employing realistic NPC (Non-Player Character) behaviours, implemented using the C# coding language and presented using the engine Unity3D (version 5.2.1f1)

Walters, Oliver (2016) World generator and ecosystem simulator employing realistic NPC (Non-Player Character) behaviours, implemented using the C# coding language and presented using the engine Unity3D (version 5.2.1f1). BSc dissertation, University of Portsmouth.

[img] PDF
Restricted to Registered users only

Download (1151kB)

    Abstract

    This project covers the creation of an Ecosystem Simulator that generates a world and simulates the behaviours of the characters contained within. This has been achieved using industry standard Artificial Intelligence (AI) methodologies, for example Finite state machines, and using the Unity3D game engine to create and display the simulation world. The artefact is a Windows, Mac and Linux executable, written in the C# programming language.
    This report details the process of creating the Ecosystem simulator, including details on the various issues faced during this project, from software to personal limitations. This document also covers the processes of creating the simulation, how the ecosystem simulation is handled, and details on how to interact with the artefact.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Beth Atkins
    Date Deposited: 15 Jul 2016 16:49
    Last Modified: 15 Jul 2016 16:49
    URI: http://eprints.port.ac.uk/id/eprint/21247

    Actions (login required)

    View Item

    Document Downloads

    More statistics for this item...