How can the high performance visualization tool Splotch be adapted to produce cosmological images in two distinct computing environments?

Ayling, Elliott (2016) How can the high performance visualization tool Splotch be adapted to produce cosmological images in two distinct computing environments? BSc dissertation, University of Portsmouth.

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    Abstract

    Two client based projects are presented in this report. Both use the ray-tracer software tool Splotch, which supports effective visualization of cosmological simulation data. The aim was to create applications which focus on providing optimised and accessible functions for use in cosmological and astronomical visualization. The first is an application made with the artistically focused C++ library Cinder, and is designed to offer an easy to use tool to interact with 3D visualizations of cosmological datasets on an accessible platform, and is the first of its type within Cinder. The second shows the adaptation and implementation of the Splotch software on the gSTAR supercomputer for the purposes of the Theoretical Astronomical Observatory. The result of which has a focus on optimisation whilst also adding functionality to automate parts of the Splotch software, with the aim of lowering the level of accessibility to produce the visualization images. The culmination is a report which can act as a guide for any projects which aim to pursue similar goals.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Beth Atkins
    Date Deposited: 20 Jun 2016 15:26
    Last Modified: 20 Jun 2016 15:26
    URI: http://eprints.port.ac.uk/id/eprint/20935

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