Exploring a participant’s field of view within virtual reality

Acourt, Daniel (2016) Exploring a participant’s field of view within virtual reality. BSc dissertation, University of Portsmouth.

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    Abstract

    With the rise in development for virtual reality, there are multiple designs of head mounted displays available, designs which have an effect on the field of view depending on which lenses are used and how the light is projected. This paper aims to create a better understanding of a user’s field of view within a virtual reality environment. The measurement of the participants’ field of view was done within Vizard, a python based scripting software for virtual reality. Focus will be placed on creating a clear understanding of what the field of view is within virtual reality and expand our current knowledge by collecting and analysing raw data from the Oculus Rift DK1 and DK2. The study is designed in a way so that it can be added to in the future with each new piece of hardware screens, lenses or new engineering approaches.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Beth Atkins
    Date Deposited: 20 Jun 2016 15:27
    Last Modified: 20 Jun 2016 15:27
    URI: http://eprints.port.ac.uk/id/eprint/20933

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