A comparison of real world lighting to CG: how light is perceived

Skinner, Michael (2015) A comparison of real world lighting to CG: how light is perceived. BSc dissertation, University of Portsmouth.

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    Real world lighting as accepted is a complexly challenging, naturally occurring phenomenon to comprehend, define and even now reconstruct. Without the reality of light, life wouldn’t have developed into its current existence were computer graphics is so popular. Most CG papers focus heavily on the methods and parameters of lighting, forgetting about the human perception of it. This broad paper will show how acknowledging optic importance and comparing its reactions and effects, is something to contemplate in order to recreate it and realise realistic outcomes within modern techniques. It will only hint, compare and analyse the approaches used in CG, not proposing new techniques. Considering ways to look into why a reaction occurs and not just accepting its affects will also be a key feature and it’s a belief that this will help unlock easier and newer photorealistic creation methods. The implementation will be strictly comparable, comparing architecture and photography also. When reading, consider the human feelings towards lighting reactions as it’s studied as a guideline in this report, as well as considering humans existence and previous theories towards light.

    Item Type: Dissertation
    Departments/Research Groups: Faculty of Creative and Cultural Industries > School of Creative Technologies
    Depositing User: Jane Polwin
    Date Deposited: 02 Jul 2015 09:19
    Last Modified: 08 Jul 2015 16:56
    URI: http://eprints.port.ac.uk/id/eprint/17590

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